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The lab has been equipped with one disguise vx 2 server for real-time content scaling, three disguise rx II render nodes for high-speed graphics processing as well as a preconfigured network switch - disguise fabric - connecting the rx and vx servers at high bandwidth for minimal latency. Creators across industries can produce real-time photorealistic content and create immersive virtual experiences using the latest and greatest technology from the lab’s technology partners Brompton, ROE Visual, ARRI, Vicon, CVP, NVIDIA and now, disguise. Opened in 2020, Epic Games’ virtual studio in Tottenham Court Road acts as a “hub” for the creative community. Recently, disguise was also selected to support the installation and implementation of its state-of-the-art hardware in the virtual production stage in Epic Games’ London Innovation Lab. With the setup out of the way, our users can focus more on telling their best stories, knowing that they can rely on a consistent, repeatable and scalable workflow to make it happen.” disguise Technical Solutions Director, Peter Kirkupĭisguise’s workflow powers Epic Games’ London Innovation LabĤ.27 is just one of numerous examples of the two companies working closely together. We wanted to make it easy for our customers to take advantage of the many cutting-edge features that 4.27 has to offer as soon as possible with minimal setup requirements. “Unreal Engine, much like disguise, is leading the way for real-time graphics in virtual production, film, broadcast and many other industries.
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disguise operators who currently run RenderStream can skip the setup, download their updated RenderStream plugin and get straight to work on creating and delivering real-time, photorealistic content.
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Other enhancements include GPU Lightmass for significantly faster light baking.ĭisguise’s r19 software will have its system already set up to accommodate all 4.27 configuration requirements. There are improvements for producing correct motion blur in travelling shots, accounting for the physical camera with a moving background. Live Link Vcam, a new iOS app, enables users to drive a Cine Camera in-engine using an iPad. Highlights include major updates to its in-camera visual effects toolset for virtual production, adding support for more features such as Multi-User Editing, offering a redesigned user experience, and an extensible core architecture. The software, hardware and system infrastructure in r19 empowers dynamic control of content engines, allowing users to achieve total creative control of any production.Įpic Game’s latest release, 4.27, is geared towards empowering the virtual production industry to easily create pixel-perfect graphics with cinematic quality.
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Users can now bring live imagery and video input from Designer into Unreal as well as synchronise tracked objects with 3D object transforms for free object rotation. r19’s new functionalities include dynamic control with remote textures, streamlined workflows and 3D object transforms.
Integrated directly with Unreal Engine via its proprietary RenderStream infrastructure, disguise users can create RenderStream output streams on Unreal Engine projects allowing them to make real-time content changes directly from disguise’s software interface Designer. Where Unreal Engine continues to push the boundaries in photorealistic 3D graphics, disguise offers a seamless way to deliver this real-time generated content into LED volumes, projection setups and any sort of physical display configuration - at any scale.ĭisguise’s most recent r19 release enables users to create real-time content even faster and more easily than ever. With disguise’s new r19 software release, together with their freely available, open-sourced RenderStream plugin, users can seamlessly integrate Unreal Engine alongside their disguise workflow.Įpic Games has been partnering closely with disguise to democratise the delivery of 3D graphics across all types of industries including virtual production, broadcast, corporate events and beyond since awarding them an Epic MegaGrant last year. Disguise worked alongside the Unreal Engine team to create a ready-made solution for its users that dropped together with the 4.27 release.